Crimson Blade’s Journey Thus Far

Crimson Blade would like to thank everyone who supported us and cheered us on throughout the entire expansion. Without the support of the Frostmourne and Oceanic community we would not have been able bring Deathwing down as early as we did. As can be expected during the holiday season, Christmas and the New Years brought progression to a near standstill. Fortunately, we were able to refocus our efforts successfully enough to defeat Spine of Deathwing and Madness of Deathwing within two days of each other.

We receive one question particularly often, nearly to the exclusion of all others: where the hell did Crimson Blade come from?  Most of us had come to know each other as we were raided in various 25s guilds, while a subset of that group had played together since vanilla. We gradually became more and more tired of the guild politics, attendance issues, and squabbling cliques that were present within the 25 man.  While those issues are far from absent from the 10 man environment, we decided to take our 10 man team and make it our focus. Crimson Blade was formed back in May 2010 with the purpose of finishing off Lich King 10 Heroic as a strict 10 man guild. This meant forgoing any raiding of 25 man heroics, thus doing without the gear advantage that most 25 man guilds brought when attempting Lich King 10 Heroic.  While we had very little experience in raid leading or guild management, we had a general idea of the pitfalls we wanted to avoid. It was a tough time for us; we had main tanks and healers leaving, citing a waning of interest, which opened our eyes to just how easily a 10 man could be disrupted by the loss of only one or two members. In the interest of pressing forward, we opted to gear up some of our ex-guildies/friends we had met back in BC/Vanilla. Once they had geared up we were able to resume serious attempts on  LK10HM again. It took a while, but we finally downed it not long after some of Frostmourne’s top 25 man guilds’ 10 man teams killed it. Given the large gear disparity, we were pleased with the result.

With the announcement of Cataclysm came the announcement that 10 and 25 man raids would reward the same item level loot, a change that made the course of the guild clear.  We would remain a 10 man guild and focus on progression as best as we were able. We set the then-difficult goal of placing within the top 3 on Frostmourne. Unfortunately, we were plagued with many of the attendance and reliability issues that had nearly halted progression on the Lich King. While we had aimed to have the tried and true 4 raid night setup, we were lucky to get 2 raid nights a week due to key raid members being unable to make differing nights.  With such a narrow roster, we were unable to simply sub one or two members in to accommodate absences. While we were able to complete the tier within a reasonable time before the arrival of tier 12, we wanted to address the core issue of attendance. Our first aim was to make sure everyone could commit to 4nights/week and those who could not would be slowly phased out. As these players had been unhappy with their own ability to raid, this was not as painful of a process as it could have been. Secondly, we knew we needed to expand our roster and aimed to increase our flexibility with a team consisting of no more than 12 members.

With Firelands just around the corner, we were unable to make use of the PTR and had to rely instead on adapting other written strats for our own use. While formulating strats without firsthand experience was not ideal, our renewed drive for progression served us well in those first weeks of T12.  We were able to become a true competitor on our server, not slowing down in the slightest until makine it to Ragnaros. Ragnaros Heroic felt nearly insurmountable at first glance, yet we decided to keep pressing attempts even if progress was slow. We had put about 2 weeks worth of attempts on it before we began getting attendance issues again, reminiscient of T11. However,  this time the problem was two of our founding members not turning up. A difficult choice had to be made: we could either cease attempts on Ragnaros and hope that the issues would clear up before tier 13, or we could replace the members and continue onward. In the name of progress and the future of the guild, we settled on replacing the members. Once again we had to recruit, though this process was eased substantially by the more respectable level of progression we had achieved during the tier.  We worked on Ragnaros Heroic for about 3 weeks before it received its first round of nerfs.  While the fight was within our reach before the nerf, the changes streamlined the fight considerably and Ragnaros was down on the second day. Overall, we had jumped from a 600+ ranking in Tier 11 to a sub 100 ranking in Tier 12 and we were very happy and content. We had pushed our way up to  Oceanic 1st 10 man and US 2nd 10 man.

Having completed tier 12 with plenty of time before tier 13 would be available, we were able to prepare ourselves for Dragon Soul on a level we had not been able to before. While the PTR Heroic testing schedule was prohibitively difficult to make as Australians, we were able to test out normal modes and formulate our own strats. This greater preparation and understanding of the fights as a whole better prepared us for dealing with the new mechanics that were introduced with Heroics, even if we had yet to see those mechanics firsthand. We were able to clear through 6/8HM in the first week, and our drive was only dulled upon lifting the first plate on Spine of Deathwing Heroic and seeing the 12.6mil HP per tendon. We knew our DPS would need to take large strides before Spine could become a reality. As luck would have it, the holidays were coming up quickly (great timing for holidays to land so close after the release of a new tier, really). Many of our players had planned vacation for this holiday and were unable raid during that time, and so we spent the next 2 weeks just farming 6/8HM. We watched the Spine and then Madness kills trickle in during the holidays, reminded of the fact that we had fallen behind but would be unable to raid effectively until after New Years. Guilds that had been behind us had continued to raid during the holidays, and we had to regain our momentum. By Jan. 4th we had our proper raid team back, and we were able to defeat Spine using our normal raid composition. With Heroic Spine defeated our confidence was renewed and our motivation was back. Oceanic 1st and US 1st 10 man were still available and within reach. Within the same night as defeating Spine, we were able to push onto the 4th platform of Madness.  On the next night, we were able to make it consistently to the last platform, complete with a few agonizing low percentage wipes.  Two days after Spine was down we were finally able to bring down the Madness of Deathwing and complete the tier.  We had finished the tier with a World 1st 10 man Warlord Zon’ozz kill, an Oceanic 1st Madness kill, and US 1st 10 man Madness kill.  We far exceeded our own expectations, and we’re hoping everyone enjoyed the ride.

Madness of Deathwing Heroic Kill Video

Here it is guys =)

Spine of Deathwing Heroic finally dead

It’s been a rough time between our ultraxion kill and now, Xmas and New Years have kept many of our raiders busy, however I do commend everyone for refocusing as soon as we started pushing again.

First Week of Heroic Dragon Soul Progression

10man ranks

Heroic Morchok world 7th

Heroic Zon’ozz world 1st

Heroic Yorsahj world 4th

Heroic Hagara world 16th

Heroic Ultraxion world 23rd

Heroic Warmaster Blackhorn world 10th

Overall rank 16th world

Good work to all who participated in the kills and those who supported us within the guild and also the frostmourne community. Videos will be uploaded once more guild has obtain the kills.

Crimson Blade First official StarCraft 2 Tournament

UPDATE: Tournament Schedule is Up on
Dear Participants Please Log on cB Vent 203.14.173.58:4674 30 minutes before EACH game
Viewers Feel Free to come on vent to discuss the streamed Vent Enjoy!!!
http://tinyurl.com/cbsc2tournement
Check it out!
Stream Link: 
http://justin.tv/crimsonbladegaming

While everyone is anticipating the release of Patch 4.3 Dragon Soul, Crimson Blade is Proud to announce their First Starcraft II Tournament.
The Tournament Will commence From the 22nd of November till the 26th (this information will be more accurate closer to the date).
Prizes & Entry
Winner = 30,000g
2nd Place = 10000g
3rd Place = 5000g
Entry = 2000g To Enter Please Reply to this thread, with your contactable Toon Name on WoW @ Frostmourne. e.g. Nemain Horde @ frostmourne…

Contestants are recommend to be at least Diamond League, and Must be on [US]Frostmourne
Event & Maps
This Tournament will be played on North American Servers and Will consist of Only MLG maps.

Tournament Format
1. Events will have an Open Bracket only. Open Brackets will be separated into a Winners Bracket, containing Players without a Match loss, and a Losers Bracket, containing Players with a Match loss. After losing a Match in the Winners Bracket, Players will enter the Losers Bracket. A Match loss in the Losers Bracket will result in elimination from the Event.
2. Open Brackets will support as many as ## Players.
3. Open Brackets will be Best of 3 Game Match, Double Elimination Brackets. Grand Final will be Best of 5 Game Match.
4. If Players are scheduled to play each other for a 2nd time in the Open Bracket, their Match will reset to 0-0.

Settings
All Games
1. Category = Melee
2. Mode = 1v1
3. Game Speed = Faster

Gameplay
1. No Pausing a Game without Referee’s permission. If an issue arises that requires a Pause, Players should contact their Referee immediately. Referees may approve or deny a Player’s request to Pause the Game. Pausing a Game without Referee’s permission will result in a Warning. If a Player receives a 2nd Warning the Player will Forfeit their current Game
2. Players may chat in-game while they are engaging in pre-game sportsmanship or surrendering the Game.
3. Players may not talk to any spectators during the course of a Game. Spectators who coach/chat with the Players will be removed from the Event.
4. Players must set their status to Busy.
5. Breaking any of Gameplay Rules #2-4 will result in a Forfeit of the Game.
6. Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event.
7. The Map for Game 1 of each Match will be selected by the Tournament Director and announced prior to the Event.
8. The loser of a Game must select the Map for the next Game.
9. No Map may be played more than once in the same Best of 3 Game Match, Best of 5 Game Match, or in the Finals.
10. If a Player loses their connection to the Host during a Game before 3 minutes, the Game must be replayed otherwise forfeited.
11. Players must be online and ready to accept their invite according to the Schedule.
12. Players who quit out of a Game before it has ended, without Referee’s permission, will cause the Player to lose the Game.
13. Maps:
MLG Metalopolis
MLG Shakuras Plateau
MLG Shattered Temple
MLG Tal’darim Altar
MLG Antiga Shipyard
MLG Dual Sight
MLG Xel’Naga Caverns

Stream Will be available , with Casters
P.S Nèmain is my Alliance alt that I will use to collect entry fee and deliver Winnings

Participants
1. Aramvoskanya @ horde
2. Arciah @ horde
3. Trusty @ horde
4. Trickydee @ Alliance
5. Micromaster @ Horde
6. Xnc @ Horde
7. Earthwalkar @ Horde
8. Plaguesbread @ Alliance
9. discos @ Horde
10. Áluca @ Alliance
11. Plojere @ Alliance
12. Zomgicast @ Alliance
13. Qtbear @ Horde
14. Faylie @ Alliance
15. Boklau @ Alliance
16.Momopig @ Horde
Reserve 1. Trank @ Alliance (Unpaid)
2. Spiff @ Horde (Possible Withdrawal).